
#include "game.h"
#include <iostream>
#include <SDL.h>
#include <SDL_image.h>  
#include <SDL_mixer.h>
#include <SDL_ttf.h>


int main(int , char**) 
{

    Game& game = Game::getInstance();
    game.init();
    game.run();

    std::cout << "hello world";
    return 0;
}